0 | - | _Range_Freeze | - | The Object remains frozen in place in its current state; it is not processed in any way. |
1 | - | _Range_StayActive | - | The Object remains "active"; it continues processing as if it were within "Activity Range" |
2 | - | _Range_Reset | - | The Object is reverted to its "Reset State" as soon as that state and its active state are both outside of "Activity Range". Until then, it is made inaccessible and held in suspension. |
3 | - | _Range_Destroy | - | The Object is destroyed |
f | - | | - | "f" prefix for a value (such as "f10", "fZ1") references a Scripted Object Movement Function to run once, when the Object first falls outside of "Activity Range". Otherwise behaves like "_Range_Freeze". |
F | - | | - | "F" prefix for a value (such as "F13", "FA2") references a Scripted Object Movement Function to run once, when the Object first falls outside of "Activity Range". Otherwise behaves like "_Range_StayActive" |